Zitat:
Zitat von haraldhzx
Hi Adham,
I personally never liked to play people using frictionless rubber, especially if these can produce an unpredictable spin (and placement). It really can destroy the game and make it ugly to watch.
By banning this rubber, hopefully many players start using more predictable rubber, which will lead to a better, more straightforward table tennis. The game is difficult enough as it is with enough strange ways of playing to keep me busy  .
Best regards,
Harald
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Whats so "unpredictable" on the effect of frictionless-long-pips: "What goes in comes out".
Frictionless-long-pips indeed have limitations against other rubbers: You can not produce spin yourself. But they have an advantage: If your opponent uses spin, than he will have his spin back. So far there is nothing unpredictable here. Every trainer i asked told me the same.
To Adham:
Why does the friction-level of 25Nm only count for pimples out? If the friction is something you feel you must control, then I dont see the point to only limit this to pimples.
But another point: ITTF tried to control all blades that are allowed. But somehow this was cancelled. At the moment everyone can build his/her own blade and play with it. Why wouldnt you control that?
What was the argument of setting the friction level to 25Nm... why not 5Nm?
I see the fact that speed-glueing is an "after-treatment", but when a manufacturer delivers a rubber "reproducable", then I dont see the point in the ban. The frictionless pimples that were on the market all were approved by ITTF and I guess the rubbers in the "wild" were the same as the samples you approved. So there was not after-treating.
I am
- for stoping to make rules on things that did not need have rules.
- for allowing boosters and so as long as they are not harmful (Cigarettes are!)
- for putting the sport in the first place, not the rules.
- for supporting minoritys, not try to rule them away (Players with frictionless long pimples)
Tabletennis is a sport you can do even if you are above 60, so give the players the opportunity to do it.